Archive for January, 2009

A Ray of Hope for Pirates?

A forum poster over at miniaturetrading.com received an interesting letter after he tried sending in the MI and FN mail-in promotions. Quote:

I got my money back regarding the shipping fee, a PotR pack, and a letter that send that they couldn’t send me the mail-in offer because “Wizkids is not operating at the moment”, . . ., and “We hope the business will restart soon under a new owner”

Does this mean that some sort of resolution is going to be announced soon. I surely hope so.

This week’s scenario: The Big Freeze, Part II

After skipping 3 weeks because of scheduling and the holidays, and canceling 2 weeks due to weather, we will finally be back this week with this Big Freeze scenario:

This will be a standard, 40pt, multi-round tournament. Players can bring a 40pt fleet, using pieces from any nationality or set, along with 8 gold coins worth 15 gold. Events and Unique Treasures are allowed. There will be one special rule: each time a ship or crew is given an action, roll a d6. On a 5 or 6, 2 Iceberg terrain pieces are placed anywhere in the play area, but not closer than L from any ship, terrain or island.

The winners of the night will be the player with the most total gold after all rounds, and the player who knocked off the most masts/sank the most ships.

I hope to post event results on Friday.

Is This a Good Sign for Pirates?

It was announced recently over on TabletopGamingNews that Topps has withdrawn the sale offer for the BattleTech and Shadowrun intelectual properties (IPs). What does this mean for Pirates?
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January Pirates Events at the Soldiery

Arr!

Here be the event for the coming month at the Soldiery in Columbus, Ohio

January 7th – 7pm: Pirate Racing – 60pt

This is an 60pt, multi-player game. Ships, Equipment and crew from any nationality or set are allowed. You fleet is limited to TWO ships (and one flotilla, if wanted). No UT or Events are allowed. Sea Dragons are also not allowed. The race course is a large loop. The winner will be the owner of the first ship to dock at the starting island after going around the Wild Island at the far end of the course.

January 14th – 7pm: Last Captain Standing – 90pt

This will be a 90pt, constructed, Last Captain Standing game. Each play is to bring a 90pt fleet, using any combination of sets and nationalities. At least one ship in your fleet must be a Submarine/Sea Monster or Sea Dragon (extra Subs/Sea Monsters and Sea Dragons will be available for loan to players without subs). They also can bring 3 islands (one Home Island and 2 Wild Islands), and up to 2 terrain pieces. Trade Currents cannot be placed before the start of play, but can be placed normally later. No Events are allowed for this game. The game will end when there is only one player left with action-able ships/crew, or we run out of time. The winner of this event will receive a special prize.

January 21st – 7pm: Big Freeze Part II – 40pt

This will be a standard, 40pt, multi-round tournament. Players can bring a 40pt fleet, using pieces from any nationality or set, along with 8 gold coins worth 15 gold. Events and Unique Treasures are allowed. There will be one special rule: each time a ship or crew is given an action, roll a d6. On a 5 or 6, 2 Iceberg terrain pieces are placed anywhere in the play area, but not closer than L from any ship, terrain or island. The winners of the night will be the player with the most total gold after all rounds, and the player who knocked off the most masts/sank the most ships.

January 28th – 7pm: Price on Yer Head – 60pt

This is a constructed event. Each player is to bring a 60pt fleet, from any combination of nationalities or sets. Each fleet MUST have one crew member costing at least 6pts. This crew has a bounty on their head. That crew starts the game face up on a ship (chosen by the owner). Unloading the crew onto their Home Island is prohibited, but unloading the crew onto a Wild Island is allowed. The goal of the game is to earn the bounty of the other player’s crew, while protecting their own wanted crew. Wanted crew can be captured normally(Boarding, captured, etc), and if unloaded on the capturing crew’s Home Island, are worth their cost in gold. Alternately, sinking a ship with a Wanted crew gains the attacking player half the crew’s value in gold (round down). Earned gold is deposited on the player’s Home Island, and is vulnerable to home island raiders… The winner will be the player with the most gold on their Home Island at the end of the night.

See you there!