Lots, and Lots of Junks
Last week’s game was an 80pt, 2 ship-max, Last Captain Standing/King of the Hill game. The goal was to unload crew onto a large central island, and make sure that your crew were the still there at the end of the game. Marines were able to shoot at crew on the island, and at ships within S (like normal). Also, your fleet needed to be the last one on the board.
Players were restricted to 2 ships each (plus Flotillas) to speed up play. Because of this restriction, every player had one 10 masted junk; we had 3 Delusions and 2 Zeuses. (In the pictures, one of the Zeuses is standing in for the Delusion).
And, even though the large central island had lots of shore to dock at, many of the ships ended up crowding close to each other, and things go really interesting.
My fleet was based around the idea of killing/eliminating other player’s crew, snagging them with Captain Davy Jones (from PotC), and then sacrificing them myself to get extra actions. As it turned out, I was never able to get DJ to snag any crew. But, I was able to have both of my Junks ram into opponents ships before both were sunk.
The game ended up with 2 winners: one player hung back until opponents ships were damaged and/or pinned, and swooped into to sink them, and finally was able to sink the last ship and be the Last Captain Standing. Another player landed 2 Marines onto the central island before getting sunk herself, and spend the rest of the game shooting at other crew on the island, or at passing ships.
Everyone had fun, and we will have to try this scenario again.
Leave a Reply
You must be logged in to post a comment.
