Last night’s game was “Battle for the Spanish Main”, a 100pt, no-hold barred gun battle. The winner would be the fleet with the most remaining points at the end of the night, or when one fleet was eliminated from the game.We had 6 players, including the Privateer, so we split into 2 games of 3 players each.
My fleet consisted of 4 Sea Monsters, plus some crew:
My original fleet was an American war fleet, with the Franklin and Blackwatch being the key ships. But I figured that would be easy to build and play…and boring. So, I built this all Monster fleet as a challenge.
The privateer, myself and another player squared off around the play area. I had my 4 monsters, he had 5 4-5 masted ships, including the Franklin. The Privateer had loaned her fleet (a Viking Longboat wolf-fleet, which we will see later was very effective) to someone else. Instead, she bought
a couple of packs of cards and built a fleet with a couple of Longboats and other ships.
At the start of the game, my sea dragon, Shal-Bala, attempted to attach a long ship in the Privateer’s fleet. But, I rolled my attack badly, and underestimated the speed of her other ships, and the Sea Dragon died.
My two Titans (giant crabs) did ok for a while, but Brachyura got wounded during an attack, and instead of moving it away, I stayed in the fight too long, and it was destroyed also. But, before it died, I was able to derelict one of the Privateers ships.
While this was going on, the other player’s war-fleet was lining up in a standard fleet maneuver, but no one was crazy enough to attack the line, so he had to break up the line, sail closer to the other fleets, and re-line up.
While that was going on, I was able to get Behemoth (the giant squid) positioned up and attack another of the Privateer’s ships. I rolled badly again, and was only able to knock off two masts. The attacked ship returned fire, and I lost 2 tentacles. Choosing better know, I submerged Behemoth and moved it away from the fight.
The war-fleet player started to move the Franklin (a pretty effective gunship) in to take on the Behemoth, but realized that he couldn’t attack me while I was submerged. Instead, he went past me and sank the derrilict Privateer ship.
That player also lined up the rest of the fleet behind Behemoth (submerged), so we ended up with the Great Squid Conga Line!
The Privateer’s Longships were in range of the gun-fleet, and so she rammed the ship at the head of the line. A bad series of rolls didn’t destroy the attacked ship, and the return fire only slightly hurt the Longship. So, I took advantage.
Behemoth, which had spent 2 turns copying the Shipwright ability to repair, rose up from the watery depths and attacked both boats. I used Behemoth’s ability to copy Raninoidea’s “This ship eliminates two masts with one hit.” ability, and was able to sink both ships in one attack. It was glorious! Unfortunately, it also left me on the surface, and vulnerable to attack from both fleets, and the squid didn’t last long after that.
Raninoidea, meanwhile, had made a quick attack against a ship, had taken two hits, and had moved behind the Privateer’s Home Island to repair for a couple of turns. I moved it out to take on 2 of the Privateer’s vessels, but only damaged both. The gun-fleet moved in a sank the remaining ships of the Privateer’s fleet. Once one player had been eliminated, the game ended.
The final standings were that I had one ship with 34pts remaining. The gun-fleet had 3 ships, I think, with around 64pts left, and so he won. But it was a great fight!
At the other table, the Longship wolf-fleet did pretty well, I hear. The one ship of the fleet was able to sail up and pin the Zeus, while the rest of the fleet moved in and sank the big ship in one round!
At the end of the game, I heard that one fleet had stolen 2 ships, and ended up with 120-ish points on the field, while a second fleet was in the 110s or so.
Overall, it was a fun night. Next week’s scenario is “Treasure Island” which I have never run before, but should be fun. wi