Archive for the 'Resources' Category

Friday Project: Pirates/Sailpower Playmat

About a week ago, I tried an experiment. At my office, we had a couple of vinyl banners that had been printed incorrectly on the large plotter, and were cut off on one side. Normally, those would be thrown out, but by coincidence, the banners were just about 3′x3′…a perfect size for Pirates. Continue Reading »

Alestorm - Folk Metal Pirate Band

Alestorm - Captain Morgan\'s RevengeAlestorm is a power/folk metal band from Perth, Scotland. Their music is characterized by a pirate theme, for which reason they describe their style as “True Scottish Pirate Metal“. What’s not to like about a group who the majority of their songs are about wenches or drinking?

When I come back from a mighty quest
I have no need for sleep or rest
I head to a tavern for a drink
And get so drunk I cannot think
A wench by my side and a jug of mead
These are the things that I most need
So I sit back and sing this song
And drink and party all night long

Hey! Hey!
I want more wenches
Hey! Hey!
More wenches and mead
Hey! Hey!
I want more wenches
Lots of wenches is what I need

When I come back from a mighty quest
I have no need for sleep or rest
I head to a tavern for a drink
And get so drunk I cannot think
A wench by my side and a jug of mead
These are the things that I most need
So I sit back and sing this song
And drink and party all night long

Hey! Hey!
I want more wenches
Hey! Hey!
More wenches and mead
Hey! Hey!
I want more wenches
Lots of wenches is what I need


Cool Pirate Icon Set

Arr!

One of my Pirates players sent me a link to the 50 Most Beautiful Icon Sets Created in 2008 (according to Noupe.com). # 28 on the list was a very cool set of Pirate themed icons.

I liked them so much, I’ve started using them in my desktop theme (along with an appropriate old-world style sailing chart for a background.) It still needs a few tweaks, but I’ll try to posts pictures once I get everything setup.

Fancy Pirates Measuring Sticks

A Pirates player had a local company cut him out some special measuring sticks, and he is selling off the extras that he has. The basic measuring stick is just $7 (including shipping), and the fancier, sextant-style stick is $9 (including shipping).

Measuring Stick(s)

Check Out the Resources Page!

Arr everyone,

Just a quick note to mention that, with WizKids going away, there is no telling how long their site and forums are going to be up. Since the guys over at Miniature Trading have the forum part covered, I’ve volunteered to host some of the resource files, including the latest version of The Pirates Code (Frequently Asked Questions). I’ve also posted links to the Keyword Reference Sheet and Unique Treasure Reference Sheet. So, click the “Resources” link at the top of the page and check them out.

Oh, and while you are at it, check out the “Ship’s Store” for other piratical goodies!

Basic Tactic: Crossing the T

This week, I’m going to talk about some basic tactics that you can use in your Pirates game to help you improve your play, and hopefully win more matches. First up is a very basic tactic taken from actual naval warfare: Crossing the T.

Crossing the T involves moving your ship so that all of your cannons can shoot at your opponent, while simultaneously making it harder for him to shoot back at you (without moving). To do this, move you ship so that it is perpendicular to an imaginary line that goes through the center of your opponent’s ship. Think of your opponent’s ship as the vertical portion of a capital T, and your ship is the crossbar at the top. You can do this either to the front or rear of his ship; in fact, positioning your ship behind his ship will make it slightly harder for him to move and shoot back on his turn (assuming that you don’t sink him). You should make sure that all the cannons on your ship are within range of your opponent. If you have L range cannons, position your ship just outside of S range, in case he has a canceler on board, and to force him to move on his next turn if he wants to shoot back (if his cannons are S range). If you’ve positioned yourself right, most or all of your ship’s cannons will be in range of your opponent’s ship, while only the front 1 or 2 cannons of your opponent’s ship will be able to shoot back. The rest of his ship’s cannons will be blocked by the sails of the forward masts (unless the ship is a schooner or junk; see below). Your opponent will have to move his ship in order to shoot back, or else he will have to settle for only firing a few cannons instead of a full barrage.

Now, if your opponent’s ship is a schooner or junk, the sails will not block line-of-fire for the other cannons. So, be careful about the placement or your ship, and try to make sure that even if the farther cannons could fire, your ship is out of range of them.

For added fun, if your ship has one less-than-great cannon (especially a S-4 or S-5), put a Smokepot Specialist on your ship. After you’ve fired all of you good cannons, use the less-than-great cannon to put a fog/smoke cloud between you and your opponent’s ship (if there is room). Then, your opponent will HAVE to move around the cloud shoot at you. Or he might move into it, which is actually better for you: his ship will pop out at the beginning of your next turn, and he will be limited on the position of his ship (because of the dice roll). Many times, his ship will not be in the optimal position to fight after coming out of the fog, and you can take advantage of that.

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